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8-0-1-P

8 0 1 P = 1.3

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since 10 July 2000

Tariff Guide (2001 onwards)


The basic premise is that each quarter-somersault (90° forward or backward) is awarded 0.1 point, and each half-twist (180° around the Longitudinal axis) is also awarded 0.1 point.
An additional 0.1 points is awarded per completed somersault (each somersault is worth 0.5 instead of 0.4).
Single somersaults without twist performed in pike or straight position receive an additional 0.1 point bonus. [Single somersaults with twist are considered to be done in a 'free' position, so do not qualify for the straight legs bonus].
Multiple somersaults of 720° or more, with or without twist, executed in the straight or pike position will receive an additional 0.2 points maximum bonus.
These straight-legged bonuses are only applicable to whole somersaults, e.g. there is no such bonus to Ball-Out Barani, thus 0.6 for somersault (5 quarters plus 0.1 bonus for one completed somersault) plus 0.1 for ½ twist, totals 0.7 points, regardless of shape.
Repeated skills do not receive any Tariff award.


Numeric F.I.T. Notation
The notation describes number of quarter somersaults, followed by number of  ½ twists in each partial somersault, then the shape, followed by the current Tariff for the move.
The system was primarily designed to enable Judges from different languages to recognise the notation of each other at International events. Compactness of notation, whilst important, was a secondary consideration.
Internationally the shape is designated as "/" = Straight", "<" = Piked, "o" = Tucked, - but for those of us whose mother tongue is English....S,P,T is adequate.)
There are one or two minor deficiaecies - notably no differentiation between forward and backward rotation, and lack of recognition of moves that do not start or land on feet. These can appear identical, e.g. tucked bounce-roll and tucked forward and backward somersaults are all described as 4 0 T = 0.5.


Alternative Shorthand
A very simple shorthand form of notation is included in the following table, and facilitates quicker preparation of resultant score of competition routines.
This simple shorthand is essentially unambiguous. The tariff is preceded by the shape for forward rotating moves, and followed by the shape for backward rotating moves, BUT only if required, otherwise omitted. The number of ½ twists in first or last somersault is included at the start or end of the notation only if required to further identify the move. The shorthand depends on recognition of the preceding move.

Familiar NameF.I.T. Numeric Notation including Tariff, alongside M.O.A. shorthand
TuckedPikedStraight
Adolph 4 7 T = 1.212 4 7 P = 1.212 4 7 S = 1.212
Airplane 1 1 T = 0.22T 1 1 P = 0.22P 1 1 S = 0.22S
Baby Fliffus 5 1 0 T = 0.77T 5 1 0 P = 0.77P 5 1 0 S = 0.77S
Back [Somersault] 4 0 T = 0.55T 4 0 P = 0.66P 4 0 S = 0.66S
Back In - Full Out 8 0 2 T = 1.212T2 8 0 2 P = 1.414P2 8 0 2 S = 1.414S2
Back Pullover 3 0 T = 0.33T 3 0 P = 0.33P 3 0 S = 0.33S
Ball Out 5 0 T = 0.6T6 5 0 P = 0.7P7 5 0 S = 0.7S7
Ball Out - Adolf 5 0 7 T = 1.3T13 5 0 7 P = 1.3P13 5 0 7 S = 1.3S13
Ball Out - Barani 5 0 1 T = 0.7T7 5 0 1 P = 0.7P7 5 0 1 S = 0.7S7
Ball Out - Half Out 9 0 1 T = 1.2T12 9 0 1 P = 1.4P14 9 0 1 S = 1.4S14
Ball Out - Randy 5 0 5 T = 1.1T11 5 0 5 P = 1.1P11 5 0 5 S = 1.1S11
Ball Out - Rudy 5 0 3 T = 0.9T9 5 0 3 P = 0.9P9 5 0 3 S = 0.9S9
Barani 4 1 T = 0.6T6 4 1 P = 0.6P6 4 1 S = 0.6S6
Barani - Ball Out 5 0 1 T = 0.7T7 5 0 1 P = 0.7P7 5 0 1 S = 0.7S7
Barani In - Back Out 8 1 0 T = 1.1IT11 8 1 0 P = 1.3IP13 8 1 0 S = 1.3IS13
Barani Out 8 0 1 T = 1.1T11 8 0 1 P = 1.3P13 8 0 1 S = 1.3S13
Barrel Roll 0 2 T = 0.22 0 2 P = 0.22 0 2 S = 0.22
Bounce-Roll 4 0 T = 0.5T5 4 0 P = 0.6P6 4 0 S = 0.6S6
Cat Twist 0 2 T = 0.22 0 2 P = 0.22 0 2 S = 0.22
Cody 5 0 T = 0.66T 5 0 P = 0.77P 5 0 S = 0.77S
Corkscrew 2 3 T = 0.55 2 3 P = 0.55 2 3 S = 0.55
Cradle 2 1 T = 0.33 2 1 P = 0.33 2 1 S = 0.33
Crash Dive see Three - Quarter Turnover 3 0 S = 0.3S3
Double Back 8 0 0 T = 1.010T 8 0 0 P = 1.212P 8 0 0 S = 1.212S
Double Bounce-Roll 8 0 0 T = 1.0T10 8 0 0 P = 1.2P12 8 0 0 S = 1.2S12
Double Full 4 4 T = 0.99 4 4 P = 0.99 4 4 S = 0.99
Front [Somersault] 4 0 T = 0.5T5 4 0 P = 0.6P6 4 0 S = 0.6S6
Full 4 2 T = 0.77 4 2 P = 0.77 4 2 S = 0.77
Full In - Back Out 8 2 0 T = 1.212T 8 2 0 P = 1.414P 8 2 0 S = 1.414S
Full In - Double Full Out 8 2 4 T = 1.616T 8 2 4 P = 1.818P 8 2 4 S = 1.818S
Full In - Full Out 8 2 2 T = 1.414T 8 2 2 P = 1.616P 8 2 2 S = 1.616S
Full In - Half Out 8 2 1 T = 1.3T13 8 2 1 P = 1.5P15 8 2 1 S = 1.5S15
Full In - Rudi Out 8 2 3 T = 1.52T13 8 2 3 P = 1.72P15 8 2 3 S = 1.72S15
Full Out 8 0 2 T = 1.212T2 8 0 2 P = 1.414P2 8 0 2 S = 1.414S2
Half In (- Back Out) 8 1 0 T = 1.1IT11 8 1 0 P = 1.3IP13 8 1 0 S = 1.3IS13
Half In - Half Out 8 1 1 T = 1.212T1 8 1 1 P = 1.414P1 8 1 1 S = 1.414S1
Half In - Rudi Out 8 1 3 T = 1.414T3 8 1 3 P = 1.616P3 8 1 3 S = 1.616S3
Half Out 8 0 1 T = 1.1T11 8 0 1 P = 1.3P13 8 0 1 S = 1.3S13
Lazy Back 3 0 T = 0.33T 3 0 P = 0.33P 3 0 S = 0.33S
Log Roll 0 2 T = 0.22 0 2 P = 0.22 0 2 S = 0.22
Miller 8 2 4 T = 1.616T 8 2 4 P = 1.818P 8 2 4 S = 1.818S
One & Three - Quarter Front S/S 7 0 0 T = 0.8T8 7 0 0 P = 0.9P9 Dont be silly!
Poliarush 8 2 6 T = 1.818T 8 2 6 P = 2.020P 8 2 6 S = 2.020S
Randolph [or Randy] 4 5 T = 1.010 4 5 P = 1.010 4 5 S = 1.010
Roller 0 2 T = 0.22 0 2 P = 0.22 0 2 S = 0.22
Rudolph [or Rudi / Rudy] 4 3 T = 0.88 4 3 P = 0.88 4 3 S = 0.88
Rudi Out 8 0 3 T = 1.30T13 8 0 3 P = 1.50P15 8 0 3 S = 1.50S15
Shaped Jump 0 0 T = 0.0T 0 0 P = 0.0P 0 0 S = 0.0S
Three - Quarter Turnover 3 0 T = 0.3T3 3 0 P = 0.3P3 3 0 S = 0.3S3
Triffus 12 0 1 T = 1.6T16 12 0 1 P = 1.8P18 12 0 1 S = 1.8S18
Two & Three - Quarter Front S/S 11 0 0 T = 1.3T13 11 0 0 P = 1.5P15 Dont be silly!

Currently (since 2001) there is no tariff award for rotation around the Dorso-Ventricle axis, consequently moves including a significant element of this rotation are not shown above.

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